When I met up with the Owlchemy Labs team at PAX West to talk about the upcoming game, they were naturally all smiles. We’re having drinks, then there was this serendipitous moment where we both have the same idea at the same time: “What if we did Rick and Morty in VR, but it was basically Job Simulator in Rick’s garage?! …A few weeks later we went to the Adult Swim office together and pitched it.” A few days later I was in town for an event and I end up at his place. “…He was tweeting about our game, Job Simulator, so I responded and told him we made it. “Justin Roiland is so incredibly and genuinely excited about VR,” said Alex Schwartz, CEO of Owlchemy Labs. This year, that game was Rick and Morty Simulator: Virtual Rick-ality and it was awesome. In some cases, it’s a game based on a popular property, created by a known developer, that’s being demoed behind a black curtain tucked away in an otherwise crowded show floor. But every now and then something gets announced a couple of months before PAX that catches the internet’s attention. When attending a convention like this as media, there aren’t a whole lot of surprises typically. In short, PAX is a convention designed for fans, and that’s what makes it so great. PAX conventions have never been known for their huge breaking announcements or the debut of incredible new technologies for press to check out ahead of time. Original: Going into PAX West, I had a pretty good idea of what to expect. You can also read our list of 5 episodes to watch in preparation for the game’s launch. Since the game releases this week on April 20th, we wanted to refresh everyone’s memory on what makes it so hilarious and exciting. Update: This preview is written based on the PAX West demo from September of 2016.
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